BRIDGING KNOWLEDGE, CONNECTING PEOPLE

The theme of DIS 2017 is bridging and connecting – across disciplines, practices, places and understandings. The most interesting things happen at edges and boundaries, and so the aim of the 2017 conference is to examine different approaches to framing knowledge about the design of interactive systems.

As advancements in interactive technology continue to blur the demarcations between people and data, and between things and software, interaction designers and researchers are finding new ways to explore this evolving, interdisciplinary landscape. At DIS 2017 we shall consider the contrasts and commonalities that are central in shaping the landscape of emerging interaction paradigms.

DIS 2017 is hosted by the Centre for Interaction Design, Edinburgh Napier University. Join us in Edinburgh to make the links that will build the future of interactive systems design.

DIS CONFERENCE IS NOW ANNUAL!

The ACM SIGCHI Conference on Designing Interactive Systems (DIS) is the premier, international arena where designers, artists, psychologists, user experience researchers, systems engineers, and many more, come together to debate and shape the future of interactive systems design and practice. DIS is owned by the ACM Special Interest Group on Computer-Human Interaction (SIGCHI). In the past, DIS has been held in Ann Arbor (1995), Amsterdam (1997), New York (2000), London (2002), Boston (2004), State College (2006), Cape Town (2008), Aarhus (2010), Newcastle (2012), Vancouver (2014) and Brisbane (2016).

CALL FOR PARTICIPATION

DIS 2017 centres on designerly approaches to creating, deploying and critically reflecting on interactive systems. It is an interdisciplinary conference that encompasses how such systems are built, introduced and employed in a wide variety of socio-cultural contexts. We welcome a broad engagement with the field by inviting submissions that consider the following, from a diverse range of researchers and practitioners within the field of interactive systems design:

  • Design Methods and Processes: Methods, tools, and techniques for engaging people; researching, designing, and co-designing interactive systems; participatory design, design artefacts, research through design; documenting and reflecting on design processes etc.
  • Experience: Places, temporality, people, communities, events, phenomena, aesthetics, user experience, usability, engagement, empowerment, wellbeing, designing things that matter, diversity, participation, materiality, making, etc.
  • Application Domains: Health, ICT4D, children-computer interaction, sustainability, games/entertainment computing, digital arts, etc.
  • Technological Innovation (systems, tools, and/or artifact designs): Sensors and actuators, mobile devices, multi touch and touchless interaction, social media, personal, community, public displays etc.

We welcome and encourage theoretical contributions to DIS 2017. Rather than its own subcommittee, please consider submitting theory contributions to any of the above four subcommittees.

Papers and Notes accepted for presentation at DIS 2017 are published by the ACM in the Digital Library and have in the past attracted high impact, visibility and citations.

IMPORTANT DATES

  • January 9, 2017: Papers, Notes, Pictorials notice of intent due
  • January 16, 2017: Papers, Notes, Pictorials full submission due
  • January 16, 2017: Workshop proposals due
  • March 13, 2017: Papers, Notes, Pictorials author notifications
  • March 20, 2017: Provocations & Works-in-Progress, Demos, Doctoral Consortium applications due
  • April 3, 2017: Provocations & Works-in-Progress, Demos, Doctoral Consortium author notifications
  • 10 -11 June 2017: workshops
  • 12 -14 June 2017: conference

DIS 2017 COMMITTEE

Full details of all chairs is coming soon, in the meantime please direct queries to either the conference chair or technical program chairs.

Conference Chair:  oli[at]dis2017.org
Oli Mival, Edinburgh Napier University

Technical Program Chairs: program[at]dis2017.org
Michael Smyth, Edinburgh Napier University & Peter Dalsgaard, University of Aarhus

ABOUT EDINBURGH

Edinburgh is a city of layers and contrasts, reflected both in its remarkable history and in its unique topography. Known as “the Athens of the north”, Edinburgh has a long tradition of scientific advancements and academic rationalism. The city also has a vibrant cultural, artistic and creative life, and is at the forefront of technology and digital commerce. The city region is a major Scottish hub for creative industries encompassing advertising, architecture, art and design, computer and video games, publishing, software and broadcasting. Home to Rockstar North, the developers of the ground-breaking Grand Theft Auto Series, the interactive entertainment industry has a major presence in Edinburgh. High profile companies include Microsoft and Amazon, and growing businesses such as Skyscanner, a leading global travel search site. UX and usability are naturally well represented within this sector, with established consultancies and agencies based in the city. Edinburgh City Region is the UK’s second largest financial centre after London, employing teams of UX, IxD and usability professionals, and is one of Europe’s top locations for science and technology.

The medieval Old Town, and the 18th Century New Town of Edinburgh are designated as UNESCO World Heritage sites. Edinburgh has over sixty galleries, six major performing art theatres, a multitude of pubs and cafés, and more restaurants per head of population than anywhere else in Britain. The DIS 2017 conference venues are all located within the heart of the city itself, with easy travel options between them all.

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