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DIS ’17- Proceedings of the 2017 Conference on Designing Interactive Systems

 DIS ’17- Proceedings of the 2017 Conference on Designing Interactive Systems

SESSION: Opening Keynote

The Third Infoscape: Opportunities for Design

  • Salvatore Iaconesi

SESSION: Session 1: Design Case Studies & Methods (Theory)

Control and Being Controlled: Exploring the use of Technology in an Immersive Theatre Performance

  • Sarah Wiseman
  • Janet van der Linden
  • Ad Spiers
  • Maria Oshodi

Conceptualising Resourcefulness as a Dispersed Practice

  • Lenneke Kuijer
  • Iohanna Nicenboim
  • Elisa Giaccardi

Aesthetic, Functional and Conceptual Provocation in Research Through Design

  • Dimitrios Raptis
  • Rikke Hagensby Jensen
  • Jesper Kjeldskov
  • Mikael B. Skov

Involving Autistics in User Experience Studies: A Critical Review

  • Doăa Çorlu
  • Şeyma Taşel
  • Semra Gülce Turan
  • Athanasios Gatos
  • Asim Evren Yantaç

SESSION: Session 2: Design for Health

Exploring Design Opportunities for a Context-Adaptive Medical Checklist Through Technology Probe Approach

  • Leah Kulp
  • Aleksandra Sarcevic
  • Richard Farneth
  • Omar Ahmed
  • Dung Mai
  • Ivan Marsic
  • Randall S. Burd

Design Features in Games for Health: Disciplinary and Interdisciplinary Expert Perspectives

  • Christina Kelley
  • Lauren Wilcox
  • Wendy Ng
  • Jade Schiffer
  • Jessica Hammer

Participatory Design to Address Stigma with Adolescents with Type 1 Diabetes

  • Gillian M. McCarthy
  • Edgar R. Rodriguez Ramírez
  • Brian J. Robinson

Designing Contestability: Interaction Design, Machine Learning, and Mental Health

  • Tad Hirsch
  • Kritzia Merced
  • Shrikanth Narayanan
  • Zac E. Imel
  • David C. Atkins

SESSION: Session 3: Gaze Interactions

Attention from Afar: Simulating the Gazes of Remote Participants in Hybrid Meetings

  • Bin Xu
  • Jason Ellis
  • Thomas Erickson

Gaze-Adaptive Above and On-Surface Interaction

  • Baris Serim
  • Khalil Klouche
  • Giulio Jacucci

Let’s Talk About X: Combining Image Recognition and Eye Gaze to Support Conversation for People with ALS

  • Shaun K. Kane
  • Meredith Ringel Morris

“MyEyes”: The Design and Evaluation of First Person View Video Streaming for Long-Distance Couples

  • Rui Pan
  • Samarth Singhal
  • Bernhard E. Riecke
  • Emily Cramer
  • Carman Neustaedter

SESSION: Session 4: Design Case Studies & Methods 2 (Technology)

Design Techniques for Exploring Automotive Interaction in the Drive towards Automation

  • Ingrid Pettersson
  • Wendy Ju

What Lies Above: Alternative User Experiences Produced Through Focussing Attention on GNSS Infrastructure

  • Christopher Wood
  • Stefan Poslad
  • Antonios Kaniadakis
  • Jennifer Gabrys

Designing Intelligent Assistant through User Participations

  • Sang-su Lee
  • Jaemyung Lee
  • Kun-pyo Lee

Guided Selfies using Models of Portrait Aesthetics

  • Qifan Li
  • Daniel Vogel

SESSION: Session 5: Spaces & Surfaces

Reef: Exploring the Design Opportunity of Comfort-Aware Eco-Coaching Thermostats

  • Chuan-Che (Jeff) Huang
  • Sheng-Yuan Liang
  • Bing-Hsun Wu
  • Mark W. Newman

Prototyping Ubiquitous Imaging Surfaces

  • Kyle Montague
  • Daniel Jackson
  • Tobias Brühwiler
  • Tom Bartindale
  • Gerard Wilkinson
  • Patrick Olivier
  • Otmar Hilliges
  • Thomas Ploetz

Evaluating Interface Characteristics for Shared Lighting Systems in the Office Environment

  • Thomas van de Werff
  • Karin Niemantsverdriet
  • Harm van Essen
  • Berry Eggen

Supporting Cultural Heritage Professionals Adopting and Shaping Interactive Technologies in Museums

  • Laura A. Maye
  • Dominique Bouchard
  • Gabriela Avram
  • Luigina Ciolfi

SESSION: Session 6: Pictorials 1

The Evolution of a Scale Model as an Impromptu Design Tool

  • Dorothé Smit
  • Martin Murer
  • Vincent van Rheden
  • Thomas Grah
  • Manfred Tscheligi

Cairn: A Tangible Apparatus for Situated Data Collection, Visualization and Analysis

  • Pauline Gourlet
  • Thierry Dassé

[X]Changing Perspectives: An Interactive System for Participatory Sensemaking

  • Philémonne Jaasma
  • Evert Wolters
  • Joep Frens
  • Caroline Hummels
  • Ambra Trotto

Video Prototyping for Interaction Design Across Multiple Displays in the Commercial Flight Deck

  • Axel Roesler
  • Barbara Holder
  • Dan Ostrowski
  • Nate Landes
  • Stephen Minarsch
  • Daniya Ulgen
  • Erin Murphy
  • Haeree Park

SESSION: Session 7: Design-Tools

Design Guidelines for Web Readability

  • Aliaksei Miniukovich
  • Antonella De Angeli
  • Simone Sulpizio
  • Paola Venuti

Translating Texture: Design as Integration

  • Melanie Feinberg
  • Daniel Carter
  • Julia Bullard
  • Ayse Gursoy

The Moving Context Kit: Designing for Context Shifts in Multi-Device Experiences

  • Katie O’Leary
  • Tao Dong
  • Julia Katherine Haines
  • Michael Gilbert
  • Elizabeth F. Churchill
  • Jeffrey Nichols

Thoughts and Tools for Crafting Colors: Implications from Designers’ Behavior

  • EunJin Kim
  • Hyeon-Jeong Suk

SESSION: Session 8: Health Studies

StressTree: A Metaphorical Visualization for Biofeedback-assisted Stress Management

  • Bin Yu
  • Mathias Funk
  • Jun Hu
  • Loe Feijs

Turned On / Turned Off: Speculating on the Microchip-based Contraceptive Implant

  • Sarah Homewood
  • Clint Heyer

Mindfulness and Technology: Traces of A Middle Way

  • Yoko Akama
  • Ann Light
  • Simon Bowen

Examining Localization Approaches for Community Health

  • Aditya Vashistha
  • Neha Kumar
  • Anil Mishra
  • Richard Anderson

SESSION: Session 9: Wearables & Materials

In Harmony: Making a Wearable Musical Instrument as a Case Study of using Boundary Objects in an Interdisciplinary Collaborative Design Process

  • Clint Zeagler
  • Maribeth Gandy
  • Scott Gilliland
  • Delton Moore
  • Rocco Centrella
  • Brandon Montgomery

Interioractive: Smart Materials in the Hands of Designers and Architects for Designing Interactive Interiors

  • Sara Nabil
  • David S. Kirk
  • Thomas Plötz
  • Julie Trueman
  • David Chatting
  • Dmitry Dereshev
  • Patrick Olivier

Exploring Interactions and Perceptions of Kinetic Wearables

  • Hsin-Liu (Cindy) Kao
  • Deborah Ajilo
  • Oksana Anilionyte
  • Artem Dementyev
  • Inrak Choi
  • Sean Follmer
  • Chris Schmandt

AnimSkin: Fabricating Epidermis with Interactive, Functional and Aesthetic Color Animation

  • Yanan Wang
  • Shijian Luo
  • Yujia Lu
  • Hebo Gong
  • Yexing Zhou
  • Shuai Liu
  • Preben Hansen

SESSION: Session 10: Games

Left Them 4 Dead: Perception of Humans versus Non-Player Character Teammates in Cooperative Gameplay

  • Rina R. Wehbe
  • Edward Lank
  • Lennart E. Nacke

Touchomatic: Interpersonal Touch Gaming In The Wild

  • Joe Marshall
  • Paul Tennent

Audience Participation Games: Blurring the Line Between Player and Spectator

  • Joseph Seering
  • Saiph Savage
  • Michael Eagle
  • Joshua Churchin
  • Rachel Moeller
  • Jeffrey P. Bigham
  • Jessica Hammer

AutoJam: Exploring Interactive Music Experiences in Stop-and-Go Traffic

  • Sven Krome
  • Joshua Batty
  • Stefan Greuter
  • Jussi Holopainen

SESSION: Session 11: Affect & Emotion

Image-based Emotion Feedback: How Does the Crowd Feel? And Why?

  • David A. Robb
  • Stefano Padilla
  • Thomas S. Methven
  • Britta Kalkreuter
  • Mike J. Chantler

Designing for Self-Tracking of Emotion and Experience with Tangible Modality

  • Kwangyoung Lee
  • Hwajung Hong

Designing Authentic Emotions for Non-Human Characters: A Study Evaluating Virtual Affective Behavior

  • Oliver Korn
  • Lukas Stamm
  • Gerd Moeckl

What Can Self-Reports and Acoustic Data Analyses on Emotions Tell Us?

  • Samaneh Soleimani
  • Effie Lai-Chong Law

SESSION: Session 12: IoT

Morse Things: A Design Inquiry into the Gap Between Things and Us

  • Ron Wakkary
  • Doenja Oogjes
  • Sabrina Hauser
  • Henry Lin
  • Cheng Cao
  • Leo Ma
  • Tijs Duel

Towards Commoditised Near Infrared Spectroscopy

  • Simon Klakegg
  • Jorge Goncalves
  • Niels van Berkel
  • Chu Luo
  • Simo Hosio
  • Vassilis Kostakos

“Proof in the Pudding”: Designing IoT Plants to Promote Wellbeing

  • Sarah Martindale
  • Ben Bedwell
  • Robert Phillips
  • Micaella Pedros

Fruit Are Heavy: A Prototype Public IoT System to Support Urban Foraging

  • Carl DiSalvo
  • Tom Jenkins

SESSION: Session 13: Futures

The Rise of Bots: A Survey of Conversational Interfaces, Patterns, and Paradigms

  • Lorenz Cuno Klopfenstein
  • Saverio Delpriori
  • Silvia Malatini
  • Alessandro Bogliolo

Real-Fictional Entanglements: Using Science Fiction and Design Fiction to Interrogate Sensing Technologies

  • Richmond Y. Wong
  • Ellen Van Wyk
  • James Pierce

Apply Now!: Fictional Job Postings as an Instrument to Discuss Interactive Futures of Work

  • Verena Fuchsberger
  • Thomas Meneweger
  • Daniela Wurhofer
  • Manfred Tscheligi

Tiles: A Card-based Ideation Toolkit for the Internet of Things

  • Simone Mora
  • Francesco Gianni
  • Monica Divitini

SESSION: Session 14: Communication

De-emphasizing Content to Study the Relationship between Meaning, Messages, and Content in IM Systems

  • Bin Xu
  • Yang Qin
  • Dan Cosley

Soil, Rock, and Snow: On Designing for Information Sharing in Outdoor Sports

  • Paweł W. Wozniak
  • Anton Fedosov
  • Eleonora Mencarini
  • Kristina Knaving

Applying Real-Time Text on Instant Messaging for a Rapid and Enriched Conversation Experience

  • Chang Min Kim
  • Hyeon-Beom Yi
  • Ji-Won Nam
  • Geehyuk Lee

TransPoint: Real-Time Remote Lecturing via Adaptive Transparency

  • Jiwon Nam
  • Tek-Jin Nam

SESSION: Session 15: Quantified Self

FutureSelf: What Happens When We Forecast Self-Trackers? Future Health Statuses?

  • Saeyoung Rho
  • Injung Lee
  • Hankyung Kim
  • Jonghyuk Jung
  • Hyungi Kim
  • Bong Gwan Jun
  • Youn-kyung Lim

Designing Documentary Informatics

  • Chris Elsden
  • Abigail C. Durrant
  • David Chatting
  • David S. Kirk

Digital Systems and the Experience of Legacy

  • Rebecca Gulotta
  • Aisling Kelliher
  • Jodi Forlizzi

The Autobiographical Design and Long Term Usage of an Always-On Video Recording System for the Home

  • Yasamin Heshmat
  • Carman Neustaedter
  • Brendan DeBrincat

SESSION: Session 16: Children

How Game Balancing Affects Play: Player Adaptation in an Exergame for Children with Cerebral Palsy

  • Susan Hwang
  • Adrian L. Jessup Schneider
  • Daniel Clarke
  • Alexander Macintosh
  • Lauren Switzer
  • Darcy Fehlings
  • T.C. Nicholas Graham

Engaging Children Using a Digital Living Media System

  • Foad Hamidi
  • Melanie Baljko

Calming Children When Drawing Blood Using Breath-based Biofeedback

  • Tobias Sonne
  • Timothy Merritt
  • Paul Marshall
  • Johanne J. Lomholt
  • Jörg Müller
  • Kaj Grønbæk

Enabling Collaboration in Learning Computer Programing Inclusive of Children with Vision Impairments

  • Anja Thieme
  • Cecily Morrison
  • Nicolas Villar
  • Martin Grayson
  • Siân Lindley

SESSION: Session 17: Robots

Voodle: Vocal Doodling to Sketch Affective Robot Motion

  • David Marino
  • Paul Bucci
  • Oliver S. Schneider
  • Karon E. MacLean

GUI Robots: Using Off-the-Shelf Robots as Tangible Input and Output Devices for Unmodified GUI Applications

  • Darren Guinness
  • Daniel Szafir
  • Shaun K. Kane

Robotic Table and Bench Enhance Mirror Type Social Telepresence

  • Hideyuki Nakanishi
  • Kazuaki Tanaka
  • Ryoji Kato
  • Xing Geng
  • Naomi Yamashita

CoilMove: An Actuated to-body Energy Transfer System

  • Paul Worgan
  • Mike Fraser

SESSION: Session 18: Visualisation

The Visual and Beyond: Characterizing Experiences with Auditory, Haptic and Visual Data Representations

  • Trevor Hogan
  • Uta Hinrichs
  • Eva Hornecker

Towards Personalized Visualization: Information Granularity, Situation, and Personality

  • Nels Oscar
  • Shannon Mejía
  • Ronald Metoyer
  • Karen Hooker

Recognition of Text and Shapes on a Large-Sized Head-Up Display

  • Renate Haeuslschmid
  • Susanne Forster
  • Katharina Vierheilig
  • Daniel Buschek
  • Andreas Butz

The Impact of a Narrative Design Strategy for Information Visualization on a Public Display

  • Sandy Claes
  • Andrew Vande Moere

SESSION: Session 19: Creativity

Understanding Creativity Methods in Design

  • Michael Mose Biskjaer
  • Peter Dalsgaard
  • Kim Halskov

Creative Evaluation

  • Georgios Marentakis
  • David Pirrò
  • Marian Weger

Logue: Unitizing Interactive Fictions for Co-creation

  • Ho Ryun Song
  • Soojin Jun

The Rough Mile: Testing a Framework of Immersive Practice

  • Jocelyn Spence
  • Adrian Hazzard
  • Sean McGrath
  • Chris Greenhalgh
  • Steve Benford

SESSION: Session 20: Pictorials 2

Designing Memory Probes to Inform Dialogue

  • Wenn-Chieh Tsai
  • Daniel Orth
  • Elise van den Hoven

Giving Form to a Hedonic Haptics Player

  • Laurens Boer
  • Anna Vallgårda
  • Ben Cahill

Wear.x: Developing Wearables that Embody Felt Experience

  • Janne Mascha Beuthel
  • Danielle Wilde

Ori-mandu: Korean Dumpling into Whatever Shape You Want

  • Bokyung Lee
  • Jiwoo Hong
  • Jaeheung Surh
  • Daniel Saakes

AscoltaMe: Retracing the Computational Expressivity of a Tactful Object for Sensitive Settings

  • Patrizia D’Olivo
  • Marco C. Rozendaal
  • Elisa Giaccardi

SESSION: Session 21: Essays

Translational Resources: Reducing the Gap Between Academic Research and HCI Practice

  • Lucas Colusso
  • Cynthia L. Bennett
  • Gary Hsieh
  • Sean A. Munson

Reviewing the Big Questions Literature;: or, Should HCI Have Big Questions?

  • Jordan Beck
  • Erik Stolterman

Critical Design Research and Information Technology: Searching for Empowering Design

  • Netta Iivari
  • Kari Kuutti

Beyond Hybrids: Metaphors and Margins in Design

  • Laura Devendorf
  • Daniela K. Rosner

SESSION: Session 22: Human Relationships 1 (Design)

“Interview with Things”: A First-thing Perspective to Understand the Scooter’s Everyday Socio-material Network in Taiwan

  • Wen-Wei Chang
  • Elisa Giaccardi
  • Lin-Lin Chen
  • Rung-Huei Liang

“Against Marrying a Stranger”: Marital Matchmaking Technologies in Saudi Arabia

  • Adel Al-Dawood
  • Norah Abokhodair
  • Houda El mimouni
  • Svetlana Yarosh

Navigating Media Use: Chinese Parents and Their Overseas Adolescent Children on WeChat

  • Rui Zhou
  • Zhonghe Wen
  • Muchao Tang
  • Betsy DiSalvo

Living Apart, Together: Cohousing as a Site for ICT Design

  • Tom Jenkins

SESSION: Session 23: Craft & Making 1 (Studies)

Do-It-Yourself Empowerment as Experienced by Novice Makers with Disabilities

  • Janis Lena Meissner
  • John Vines
  • Janice McLaughlin
  • Thomas Nappey
  • Jekaterina Maksimova
  • Peter Wright

Understanding Uncertainty in Measurement and Accommodating its Impact in 3D Modeling and Printing

  • Jeeeun Kim
  • Anhong Guo
  • Tom Yeh
  • Scott E. Hudson
  • Jennifer Mankoff

Hackerspace Tropes, Identities, and Community Values

  • Austin L. Toombs

AnimaStage: Hands-on Animated Craft on Pin-based Shape Displays

  • Ken Nakagaki
  • Udayan Umapathi
  • Daniel Leithinger
  • Hiroshi Ishii

SESSION: Session 24: Gesture Interactions

f3.js: A Parametric Design Tool for Physical Computing Devices for Both Interaction Designers and End-users

  • Jun Kato
  • Masataka Goto

Exploring At-Your-Side Gestural Interaction for Ubiquitous Environments

  • Shaishav Siddhpuria
  • Keiko Katsuragawa
  • James R. Wallace
  • Edward Lank

Hands as a Controller: User Preferences for Hand Specific On-Skin Gestures

  • Idil Bostan
  • Oăuz Turan Buruk
  • Mert Canat
  • Mustafa Ozan Tezcan
  • Celalettin Yurdakul
  • Tilbe Göksun
  • Oăuzhan Özcan

Large-Scale User Perception of Synthetic Stroke Gestures

  • Luis A. Leiva

SESSION: Session 25: Human Relationships 2 (Tech)

The Meaning of Place in Supporting Sociality

  • Ann Light
  • Kate Howland
  • Tom Hamilton
  • David A. Harley

Designing Connections for Hearing Rehabilitation: Exploring Future Client Journeys with Elderly Hearing Aid Users, Relatives and Healthcare Providers

  • Anne Marie Kanstrup
  • Sergi Rotger-Griful
  • Ariane Laplante-Lévesque
  • Annette Cleveland Nielsen

Creating Conditions for Patients’ Values to Emerge in Clinical Conversations: Perspectives of Health Care Team Members

  • Andrew B.L. Berry
  • Catherine Lim
  • Andrea L. Hartzler
  • Tad Hirsch
  • Evette Ludman
  • Edward H. Wagner
  • James D. Ralston

Digital Decoupling and Disentangling: Towards Design for Romantic Break Up

  • Daniel Herron
  • Wendy Moncur
  • Elise van den Hoven

SESSION: Session 26: Craft & Making 2 (Outputs)

Articulating Challenges of Hybrid Crafting for the Case of Interactive Silversmith Practice

  • Vasiliki Tsaknaki
  • Ylva Fernaeus
  • Emma Rapp
  • Jordi Solsona Belenguer

Community Inventor Days: Scaffolding Grassroots Innovation with Maker Events

  • Nick Taylor
  • Loraine Clarke
  • Katerina Gorkovenko

Machine Learning for Makers: Interactive Sensor Data Classification Based on Augmented Code Examples

  • David A. Mellis
  • Ben Zhang
  • Audrey Leung
  • Björn Hartmann

Enabling Hand-Crafted Visual Markers at Scale

  • William Preston
  • Steve Benford
  • Emily-Clare Thorn
  • Boriana Koleva
  • Stefan Rennick-Egglestone
  • Richard Mortier
  • Anthony Quinn
  • John Stell
  • Michael Worboys

SESSION: Session 27: VR

TASC: Combining Virtual Reality with Tangible and Embodied Interactions to Support Spatial Cognition

  • Jack Shen-Kuen Chang
  • Georgina Yeboah
  • Alison Doucette
  • Paul Clifton
  • Michael Nitsche
  • Timothy Welsh
  • Ali Mazalek

Tangible VR: Diegetic Tangible Objects for Virtual Reality Narratives

  • Daniel Harley
  • Aneesh P. Tarun
  • Daniel Germinario
  • Ali Mazalek

The Challenges of Visual-Kinaesthetic Experience

  • Paul Tennent
  • Joe Marshall
  • Brendan Walker
  • Patrick Brundell
  • Steve Benford

Examining Low-Cost Virtual Reality for Learning in Low-Resource Environments

  • Aditya Vishwanath
  • Matthew Kam
  • Neha Kumar

SESSION: Session 28: Prototyping

PolySurface: A Design Approach for Rapid Prototyping of Shape-Changing Displays Using Semi-Solid Surfaces

  • Aluna Everitt
  • Jason Alexander

Critiquing Physical Prototypes for a Remote Audience

  • Terrance Mok
  • Lora Oehlberg

Being, Bringing and Bridging: Three Aspects of Sketching with Nature

  • Anna Ståhl
  • Jakob Tholander
  • Jarmo Laaksolahti
  • Elsa Kosmack-Vaara

Replicating an In-The-Wild Study One Year Later: Comparing Prototypes with Different Material Dimensions

  • Sandy Claes
  • Andrew Vande Moere

SESSION: Session 29: Collaboration

Collaboration with 360° Videochat: Challenges and Opportunities

  • Anthony Tang
  • Omid Fakourfar
  • Carman Neustaedter
  • Scott Bateman

Utilizing Smartphones as a Multi-Device Single Display Groupware to Design Collaborative Games

  • Seungki Kim
  • Donghyeon Ko
  • Woohun Lee

Collaboration, Awareness, and Communication in Real-Life Escape Rooms

  • Rui Pan
  • Henry Lo
  • Carman Neustaedter

The Distaff: A Physical Interface to Facilitate Interdisciplinary Collaborative Performance

  • Anna Weisling

SESSION: Session 30: Pictorials 3

Time and Space in Broken Panorama

  • Vygandas “Vegas” Simbelis

Dark Clouds, Io&#!+, and [Crystal Ball Emoji]: Projecting Network Anxieties with Alternative Design Metaphors

  • James Pierce
  • Carl DiSalvo

Exploring Active Perception in Disseminating Design Research

  • Jeroen Peeters
  • Marlies Peeters
  • Ambra Trotto

Let’s Get Physical: Promoting Data Physicalization in Workshop Formats

  • Samuel Huron
  • Pauline Gourlet
  • Uta Hinrichs
  • Trevor Hogan
  • Yvonne Jansen